Ratchet & Clank: Rift Apart’s accessibility features try to make a hectic game easier to play, Ian Carlos Campbell

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Ratchet & Clank: Rift Apart brings alternate realities to the beloved PlayStation franchise on June 11th, and along with leveraging the PlayStation 5’s SSD, Insomniac Games announced new accessibility features on Thursday that build on the studio’s recent work and address the limited options presented in the earlier PS4 Ratchet & Clank.

As an action platformer, Ratchet & Clank often requires multiple types of movement: You’ll shoot through waves of oncoming enemies while running around a level, and quickly shift to jumping across floating platforms, and using various gadgets to fly, swing, and now reality-warp through stages. Rift Apart seems to keep those core mechanics but adds even more potentially sensory-overloading visuals, from…

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